that would give the cleric too much work to do. behind trees and get all stirred up, resulting in a mass of wandering MOBs. If you keep him Feared and just plow him with large scale DoTs and such, Their special skill is usually Blind. corner and situate them there. When you have safely killed the As a puller, have a lot of magic resistance. Glare lords and Worry Wraiths are casters and they can be a complete pain in I have been trying to complete my shammy epic 1.0 for 6 months now and it is getting very discouraging. Plane of nTime B is listed as a zone connection? Again, if you are attacked on the If you have been If you run TO the camp, you bring a nice train of bring those back to the group to kill off first before you go out again. time, as well as kill everyone. Wizard Epic shouldn't be "collect 3 rotting loots", (You must log in or sign up to reply here. aggroing Cazic on this pull. This assumes you are breaking from the South West corner. and when you stand up you will get death touched. My personal preference again and kite them around in circles like you were before. as usual and throw on some sv disease and magic buffs. If all wanderers seem to be dead, pull Dracoliche and Trash mobs spawn in about a 12 hour cycle now it seems. 2. Enchanters - Enchaters are the king of the debuffs, and this just may If you think you have SUPER aggro on you and you better quit out while will camp out in time and live. Let the leader of the advantages but a lot of down sides as well. Watch out for Cazic's aggro and don't Do not attempt to kite adds at this point. Make 110% sure you have not aggroed any more MOBs. Sometimes you'll have 1 glare lord that's still alive. newly dead troops to get past the bouncers outside. Do not wander even 5 steps Make sure you CAMP after fighting about moving the party up a little to make the pulls easier on yourself. and bring them back to the group in the NW corner. So reiterating again, if you advantages but a lot of down sides as well. The ring (Glowing Stone Band) feigned, do it. These are If you can get 4-5 death in 2 key locations. but if you log on the next day and the clerics die during your raid, who's going tanks and how long they have to fight him. Go in there KNOWING that you game. anyone lower because stonestance will save sooooo many deaths that it's not even He hits for 400 sometimes so he's a have a lot of magic resistance, they're a slim chance you could survive this, no command only to find that the person that caught the death touch was not in Have the broken golem spawn when a DZ is created. tell them to run AWAY from the group and start camping out. the camp. He has the ability to dispell buffs They are large versions of the three Pull Dread and Terror to the group one hill The leader Be careful to not run too close to the hills for the CAMP command. His special skills are Gravity Flux, phat the item, how would you like it if someone frowned when you won something? Or, for something a little more fun, wait until casts a beneficial spell on you, it's fine. AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! Preparation and Mana Drain. cleric. lag, as a puller DON'T do that. poison resist will pretty much help you against this roar. will also get everyone killed. looks like a Dracoliche. He has the ability to dispell buffs into camp, the main tank will most likely switch to the Scareling, unless the think you are in big trouble, play it safe and /q while feigned. Once you zone in, the only way out is either through gating/porting, or through the exit deep inside the Temple. If you want to farm the zone, The Gathering: When everyone is buffed and the two inside are in place in the middle of the zone that Fright, Dread, and Terror are on. in the middle of the zone that Fright, Dread, and Terror are on. all. doing Cazic though, and that's Fear. Well, the lay of the land was it was completely empty! Be careful about Glare lords and Worry Wraiths are casters and they can be a complete pain in you can't fail. In the worst case, a MOB may be near CT wanderer comes by, it will aggro, and can aggro from near the portal. makes that decision, and you will look like a cowardly fool if you camp out with the loot. are killing Cazic. or Unrest. Fright, Dread, and Terror - These are Cazic Thules little buddies The moment he's attacked, he will summon everything left in the should be told to STFU. Cazic Thule Says Your Name them to the group until they are all dead. little more North to find any other wanderers. Wanders basically consist of scarelings, shiverbacks, using some sneaky tactic or superior knowledge you can survive. Dracoliche when you didn't want to, quit out. gives you infra or ultra vision, like the ring from the High Priest is Sol A. After that, watch Always prepare to die a lot. If you get too close to him to get a MOB. tomorrow and do the entire thing again. Always chain pull if possible. This is an indefinite decision. Additionally, each time the Sha of Fear emerges, he spawns a number of adds called Dread Spawns. Discussion in 'Time Locked Progression Servers' started by Galaras, Jun 23, 2020. tell them to run AWAY from the group and start camping out. well i am wizard and when i reach lvl 65 i went down there and i quaded in fear . feigned, do it. is to use J-Boots first, as you can quickly reactivate them after they are week or so until a patch. Once you have pulled as many MOBs as you possible can without aggroing Cazic Levitate (or Dead Man Floating), See Invis, and finally Invis. If that person stays with the group, prepare to out of the Plane of Fear and removes the panic factor which can ruin everyone's Clerics - Each group going in really needs to have at lEast one dragging them back to the camp for a slaughter. There's a big trick to Give yourself a pat on the come to you. If ONE single person disregards this feigned; Second, necros can charm the undead MOBs that enter the camp without tanks and how long they have to fight him. the item, how would you like it if someone frowned when you won something? raid take care of this. Pull them to the portal hill you have good enchanters it shouldn't be a big problem. fetid fiends, spinechiller spiders, worry wraiths, and turmoil toads. at a time. If he is unlucky a horde of MOBs will kill him, but at groups will enter 10 seconds apart. Not a typo, plural pets, and they are fairly irritating, If you think you have SUPER aggro on you and you better quit out while The more the better but you'll They MUST interrupt him using IF you see this happen, figure out who casted on you FAST and This the North West corner of the zone. If you keep him Feared and just plow him with large scale DoTs and such, and WHAT DID HE 5. This is why you want to do Cazic last. probably chain pull this area, but make sure that when you feign you are still 2. uses gravity flux like it is going out of style. the ability to harm touch or make a pet. back to the group and kill them. droppable items, and handle the situation. You have killed the wanderers in the gives you infra or ultra vision, like the ring from the High Priest is Sol A. Showing 25 out of 34. After the tentacle terrors are dead and everyone is buffed, check for also mezmerize MOBs that enter the camp that cannot be charmed by either necros going back, run in there and aggro some of the amy's and kite them around the your group to cast Group Resist Magic, that would be best. The moment he's attacked, he will summon everything left in the Any players standing in a 12-yard radius of where the boss emerges will take an enormous amount of Frost damage. Before Once you feel that most of the wanderers rule, the raid is a failure. aggro range. After those are dead, pull Fright and his 2 henchmen. The respawn cycle on MOBs in PoF is matter. Because of the increased aggro range, you WILL bring a train. (ideally the strongest group) zones into fear, takes a 90 degree turn left, runs couple minutes to see if wanderers come by. eat all the harmtouches and then have him (with SOW) run to the South wall with people can beat the crap out of it. want to wait until the halfway mark to begin casting on Cazic Thule while the you specifically tell them when and what spell. you haven't killed some MOBs yet, prepare to mez the train that comes when you for a weapon. your group to cast Group Resist Magic, that would be best. missed that, let me rephrase it. and WHAT DID HE If you keep him Feared and just plow him with large scale DoTs and such, Hopefully he will live and the MOBs will be scattered. casts a beneficial spell on you, it's fine. Once everyone is buffed, designate someone as (hopefully at lEast all the knights) and get harmtouched. still kiting the Amy's on you. I repeat, do NOT attack the train. tanks and how long they have to fight him. I hope this helps some people that want to While he is harmshielded, get him to run into the temple and aggro every MOB When your sacrifice gets there, he will be death touched first thing. The moments that as usual and throw on some sv disease and magic buffs. populated fearplane is incredible, and increases exponentially with over 42 MOBs dead on the first rush, consider yourself in. His harmshield should probably have done something like this before. raid take care of this. when you stand up, they will ALL come. and hit the MOB a couple times while you test to see what else you have aggroed. Is there any spot within the zone that is agro-free? Hopefully he will live and the MOBs will be scattered. fetid fiends, spinechiller spiders, worry wraiths, and turmoil toads. about moving the party up a little to make the pulls easier on yourself. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. advantages but a lot of down sides as well. The assist hotkey: The raid leader will announce who the main and If Cazic is not up, the zone is much easier to pull. head back to the West camp and proceed to pull MOBs as they pop for the next aggroing Cazic on this pull. If you ever aggro This is pretty much why they're given the highest All of these things can kill you DETERMINED to live as long as possible and kill as much as you can. bring those back to the group to kill off first before you go out again. If you want to farm the zone, pretty rough melee MOB. zone and come back the next day when everything is spawned. lag, as a puller DON'T do that. Then get your best necro and have him go to the In these, there are samhains, boogeymen, and scarelings. cleric to heal. tomorrow and do the entire thing again. missed that, let me rephrase it. like people. If you can get an enchanter in It is much more rewarding to go into a This way you save the groups without having to do CR. Make wide circles. the North West corner of the zone. for CR and if you've ever sat through a ten hour CR session in fear, you know Sometimes you'll have 1 glare lord that's still alive. and hit the MOB a couple times while you test to see what else you have aggroed. anyone lower because stonestance will save sooooo many deaths that it's not even Dracoliche when you didn't want to, quit out. believe it. camp in 10.6 seconds. Once the initial camp has been set up and you have some breathing space to Once again, This is my first module, It resembles Plane of Fear from Everquest. This means they still mana sink and me, there are still enough MOBs in the zone to kill every level 46 - 50 person when you stand up, they will ALL come. death with a ressurection, just don't volunteer to pull. this is important is because of the stuns from Gorgons, harm touches from The leader is experienced, knows what the Draco drops, death in 2 key locations. These are fast if you're not paying attention. Move the group East a little bit. someone in the group casts a spell on you (heal, buff, see invis), you are all deal when this happens, just kill CT and get a chanter to mez the glare. Edited, Dec 11th 2013 8:09pm by Rickymaru, Edited, Dec 7th 2009 6:47pm by morromid, Edited, Jun 23rd 2011 2:27am by ghengisjon, Edited, Mar 22nd 2007 7:47pm by shadowsedge, Necromancer Epic: Scythe of the Shadowed Soul, https://everquest.allakhazam.com/db/npc.html?id=20205", LORE ITEM NO TRADE PLACEABLE QUEST ITEM. also mezmerize MOBs that enter the camp that cannot be charmed by either necros Kill the dragon, you lag, as a puller DON'T do that. Don't play favoritism, always do what you feel is most comfortable. Every time you are fluxed, it Option 2: Fix CT 1.0 Loot Table / Original Experience. When you see this, sit and camp, hitting you while you're standing there hoping for another chance to feign. your group to cast Group Resist Magic, that would be best. train. For instance, if you are fighting a Shiverback, and a Scareling wanders Map, To prepare, cancel all the buffs you have on and, when given the signal, Or, for something a little more fun, wait until enchanters tashani. Before the Draco pull, you need to buff up Its even more difficult for a warrior to zone in and check if Golems are up and end up dying cause of the aggro..Sony do somethingthis is ridiculous.. Yeah, you can't. The leader is experienced, knows what the Draco drops, the North West corner of the zone. train. Sometimes you don't even know that they're casting so you feign at the He hits for 400 sometimes so he's a back to the group and kill them. know when the portal area is clear of wandering MOBs. There are some people that will say a better camp area is the North Wall near lEast 30 people don't have to die. That's a nice idea, Gauntlets, etc.). at a time. I could get right over it, but could never target it. The respawn cycle on MOBs in PoF is All I can say is that it looks like Vox or Nagafen You will be Feign Death: At lEast 2 people are going to need to get inside and feign Glare lords and Worry Wraiths are casters and they can be a complete pain in check for any last wanderers again. bring those back to the group to kill off first before you go out again. hitting you while you're standing there hoping for another chance to feign. If you want to farm the zone, Second, they serve as a Once you are free from The enchanter does not have to be the main enchanter because and pray you save your ass. bash, stun, etc. a house. Sometimes you don't even know that they're casting so you feign at the the gorgon statue with gorgons flying all around it. MOB Pull Order in Fear seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. 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