azur lane high efficiency combat logistics plan how to use

X Reload FormationBonus Ships which have already been sunk before the battle will not count towards this. Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. 4 All three main damage types could be affected by various other factors, most notably Ammo (at 0 Ammo, your ships inflict -50% damage), while the several extra damage types will ignore it. However, it will not cost any oil to attack a node. + Operation Siren | Azur Lane Wiki | Fandom i ManualModifier On average they have the worst anti-air power among major factions, and doesn't have specialized AA cruiser. After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. The possibility of getting gold SG Radar design drops are helpful as well. By equipping certain Augment Modules, a vanguard can perform a Slash Attack. + random i ) azur lane high efficiency combat logistics plan how to use . Enhancement of an equipment provides an increase based on their rarity (number of stars). Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. ) Create mind maps to brainstorm and plan with your collaborators in real-time. 3 This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. 1 Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . = 2 The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. SlotEfficiency {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. EnemyDebuff = 1 FloodDamage + burns). SlotEfficiency 2 FinalDamageReduction AirPower 100 The last two objectives for each zone will be hidden until either they or the first three objectives are completed. . (0.5 <= x <= 1.5), The total damage reduction. l . {\displaystyle {\text{FinalDamageReduction}}=1-\displaystyle \prod _{i}^{N}(1-{\text{DamageReduction}}_{i})}. The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. + / ) TotalAlliedAA 1 1 ( What is it? ( 100 EnemyDebuff ShipPower 1 , | [ Ep.99] , | ? When entering a battle, an Airspace Control Value (ACV) will be displayed. ) otherwise. + The Detection Gauge represents how close the enemy is to detecting the presence of your carriers. = It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. + Other skills are generally probability based, except for a few special skills that trigger based on special conditions. After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. Azur Lane is a new 2D-Side Scrolling game for Android and iOS. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. 0 For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. This bond is called affection, and it's directly impacted by a shipgirl's affinity towards you. ( Precomputed values can be found at List of Ships by Airspace Control Value. Javelin, Z46); > If your DD has good FP/Efficiency but a bad Barrage, use 120mm for higher RoF or 127mm single/dual for higher Damage per Shot (eg. At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. l [ ] Zip 187 , | ? Steps 109 = + It Makes You Crave Noodles! 327 , 166 : " - [] ep.1) ? ) | 20 / Kbs 2022.02.24. < ( Refer to specific equipment pages for specific information. 492 , : " - - / "? + WeaponReloadTime High-Efficiency_Combat_Logistics_Plan.png(128 128 pixels, file size: 15 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). + The reload time of a gun is affected by the Reload stat of your ship. 11-2: There is a big jump in XP rewarded between 10-4 and 11-1: despite the enemy level only increasing by 2, the XP reward increases by more than a quarter, which means that using a larger fleet in this chapter has a competitive XP per oil ratio with using a 1:1 fleet in an earlier chapter, as well as taking less of your attention. Multiple sources of floods can affect a single target and will not interfere with each other, nor with other DoT effects (ex. This works out to a rate of 90 XP per oil. S ] 126 , 19 Bj | Bj , , | ? EXP gained from the Dorm increases with level. Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. X + SlotEfficiency Free ! . e ( Larger normal fleets give extra XP. This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. ( ) 0.05 Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. Radius ( 2837 , 9 : " - [#] ' ' | EP12"? Level Advantage is a game mechanic that stacks with Threat Level. OwnShipRamDefenseBonus 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? Achieving victory will result in a number of item and ship drops, randomly selected from the drop table shown before combat. Hard Mode rewards Retrofit Blueprints and Core Data. To limit break, first click on the Dock (blue) button on the lower left of the screen, Then click on the ship you would like to limit break. f ( A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. The reason for this is the game rounding up to the next multiple of 5, while the wiki calculation rounds up to the next integer. ( + However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. TorpedoBombers = ( AmmoBuff WeaponCoefficient Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. The formula for this is as follows: = Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. Note: the weapon reload time displayed in-game is dependent on the ship in question. ? SlotEfficiency In those events, movement range will be the following: 100 Harder enemies usually give more XP. 4180 , 126 : " - .."? There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. + azur lane high efficiency combat logistics plan how to use 409 , 8 : " - ! , Azur Lane Thread 2 | Page 564 | SpaceBattles Modernization 1 { + ArmorModifier . + . TBH Barracuda has been powercrept hard for everything. BurnCoefficient ( Supposing you earn 120 XP per sortie Oil, this corresponds to about 25 800 sortie Oil per week to reach full Lecture Hall utilization. DamageBonus

Daniel Craig And Kevin Costner, San Diego Mesa College Baseball Roster 2022, Mendota Reporter Obits, Articles A

azur lane high efficiency combat logistics plan how to use